
Friday, January 8, 2010
Editorial: Resisting the Sony Olympian

Friday, August 15, 2008
Preview: Mercenaries 2 - World in Flames
Mathias, you gorgeous gorgeous man you
Mercenaries 2: World in Flames is set to release a hair over 15 days and I am giddy with anticipation. Pandemic Studio’s flagship ’08 release is hyped to nuke the faces off of newbies and vets alike, but will this title go the way of so many ’08 high profile releases that did not have the guts to live up to it all? With such promising ’08 titles like GTA IV, Turning Point: Fall of Liberty, and Frontlines: Fuel of War failing to deliver on what initially looked to be great graphics, gameplay, and story arc, Mercenaries 2 could very easily fall in line with the trend. Though Pandemic is building from a foundation as strong as Mercenaries: Playground of Destruction, this also gives Mercs 2 a lot to live up to. So what are my initial impressions: I’m a scarrrred!
There is no denying that Mercs 2 looks f-ing gorgeous on the trailers, co-op videos, and pictures. I just watched the recently released co-op videos on IGN.com and I have to say that between the helicopter missles, RPG, and water effects while in the patrol boat, I have never been more excited to blow some shit up. The graphics are obviously competitive to COD4 with most of the environment destruction leaving little to be desired. Mercs 2 takes an immediate step above its predecessor by taking place in Venezuela which allows for a much wider range of environments than the nearly-tan-everything Koreas in the last one. Cities are much bigger and skyscrapers in one city are just BEGGING to have a bunker buster blast out the bottom floor to watch the building come tumbling-tumbling down. I can tell you right now that between the three mercs you can play as, Mathias is my obvious choice with his lack of tactics and stealth making room for outright destruction to get to his target. That is, after all, the beauty of the Mercenaries franchise: blowing shit up.
Despite all the beauty that is Mercs 2, there are some unanswered and graphical questions still in play. Unless Pandemic releases a trailer showing the start-to-finish of a true mission (not the first mission, which they did release), we will not know what the story arc and contracts will look like. Pandemic has a lot to live up to here with Playground of Destruction’s Deck of Cards being an ingenious and fun-as-shit way to chase after the mean old men in North Korea. No matter what, being a mercenary is fun but, as was the case in GTA IV, the missions have the high possibility of becoming repetitive. Go-kill-this-pee-pee-head or go-pick-up-something-uber-important-for-some-reason can become a little unoriginal over time and no matter how many bunker busters, daisy cutters, and napalm you drop, you will get bored if they do not mix it up in some way. The only remaining thing worrying me is the environment destruction. I love that Pandemic took the hint that if you can destroy a 30 story building, you should be able to drive your truck though a gal-darned tree but the tree destruction effect looks subpar. Yea yea, I AM being picky but the devil is in the details. In Crysis or Battlefield: Bad Company, you shoot a tree and it breaks where you shoot. From what I have seen, Mercs 2 has trees that break the same way whether you hit it with a bullet or C-4. General building destruction is also a bit usual. Bad Company set a high standard, and so the dust-particles-covering-screen-fading-in-destroyed-building is very Mercs 1. Though it is still amazing, I guess I just expected a little more.
The bottom line is that Mercs 2 looks gorgeous and it seems like a hell-of-a-lot-o-fun from what I can tell from the previews released from Pandemic. In the end, we will not know what Mercs 2 is like until we get our hands on it. I have had my heart broken at least once this year with the disappointment that was GTAIV and I pray that Mercs 2 is a much gentler lover.
Wednesday, July 30, 2008
Coming Soon: GTA IV - Was SCP Too Hard?
Friday, May 16, 2008
Review: Grand Theft Auto IV
When the first Grand Theft Auto was released on PC over a decade ago, I celebrated with top-down-pixilated-gory-collateral-damage-text-dialog-cop-killing-too-young-to-play revelry. The release of GTA I was a day of days. When GTA II was released, I was first in line to play what was simply a graphically improved version of numero uno but was still a hella good time. Then came GTA III, which was refined into the masterpiece that was Vice City, and finally degraded into the still fun but not-quite-VC San Andreas. Everyone all caught up? So when GTA IV was announced and the first video posted, I strayed from the crowd and decided to not submit to the hype. I watched video after video with hesitation until suddenly I realized I had bought into it all. Suddenly April 29th was a few days away and I was telling friends how freaking sweet it was going to be. Well shucks. So go on. Yup, go ahead and scroll down to the review score you silly bastard. Let’s find out where my buying into the hype I so adamantly resisted for so long got us. That’s right, 8.2. Let me repeat that to show conviction: eight-point-two. Now before you go all Niko Bellic on me with your eastern euro accent and ak-47, let’s take a breather grab a cuppa and have a little chat.
While GTA IV is obviously not a complete failure, it is far from a perfect score. Slapping a 10 on this top budget project for “breakthrough innovation” is like saying a 300 pound heiress with pizza-grease-leaking-skin was just signed by Mattel as the next Barbie concept. It just ain’t right. So why has it taken so long for me to write a solid review for something I am so disappointed in? For that exact reason: I am so disappointed in something everyone else is raving about that I wanted to give it a chance. Since launch, I have spent a great deal of time building my in-game friendships, completing the single-player, kicking n00b ass in multiplayer, and finishing side missions. Every area that brought my review score down received multiple chances to change my opinion. I remained patient, and was rewarded with nothing more than more frustration. Two weeks ago, I would have given this title a 9.4. Every additional minute playing this game has dropped that score to the 8.2 you see now.
Where GTA IV fails the most is in how immersing the environment and game play is. That may come as a shock to some since the NYC-esque Liberty City is almost an exact copy, but let me explain. Liberty City (LC) is a fantastic achievement; between the level of variety in the pedestrians and the bustling nightlife, LC is a grand ol’ city. Whether walking down the street in Bohan or cruising through Middle Park a-la Die Hard 3, it’s all yippee-ki-yay. In fictional writing, they call it the “fictional dream”. So there I am with my RPG, ak-47, and bullet proof vest taking out helicopters and SWAT and little old ladies; you know, just living the fictional dream; when I get into a car and suddenly the pavement becomes ice and my fictional dream received a metaphorical C-4 explosion. Some of you may say, “SCP, they tweaked the physics to be more realistic you silly billy” to which I will respond, “Yes, and walking through Star Junction with an RPG on my shoulder and no one reacting is the 100% realistic”. We are playing GTA, people, not Project Gotham Racing. Remember how goddamn fun it was to corner in GTA I?
The issues run deeper than driving though. A good chunk through the game and you can “inherit” a playboy penthouse from an old friend. As I explored my newly acquired accommodations, I remembered Roman saying, “Don’t worrrrry, cousin! Before you know it, we will be living the life!” and I realized, “Yes Roman, we have finally made it”. Just then, I received a call from Roman to pick him up for some darts. “Come pick me up,” he says as a waypoint appears on my map at our old dingy apartment. When I pick him up, he continues to tell me how I have not had that much fun but that things will get better and that we will make it someday and get rich and bang all kinds of girls. Roman, I have $300k in my account and we own a penthouse in a nice area of LC. I kept looking for the “Update Roman” button. I became nostalgic for the days of Vice City when gaining a property filled it with all of your lackies and it came alive. The days when you were building an empire, and it actually felt like you were on the up and up. In GTA IV, finishing missions and earning money means nothing except for Euro-trash clothing from Pearrrr-see-ooose and more ammo than you will ever use. Besides the storyline and satisfaction of completion, there really is no actual point to GTA IV. If this was a decade ago, and you were playing GTA one then all would be kosher. The concept of GTA-as-pseudo-RPG had not been introduced yet and so one could get away with such a thing but this is gee-tee-ai-four, folks. This is a 6th generation GTA game, if you think about it, and so there should be more than just storyline and (annoying) friendships.
While my frustrations with GTA IV run deep, I have to admit that Rockstar excelled in some key areas. The new targeting system is spot on, and with a simple flick on the thumb I found myself clearing out an entire room with naught but a scratch on my bulletproof vest. Adding to the targeting system was the cover system. Though flawed, and often frustrating as hell, the cover system helped tremendously in the intense firefights that permeate the storyline. Pop behind a vertical support column, flick the thumbstick, and off you go wiping out a room of cops. Jumping off of that is the new wanted level system which was an interesting twist to it all. I thought it fun that you could actually outrun the cops by ducking and dodging out of the search radius, but cops tend to talk on the radio and if one says, “We are looking for a red sedan that is all f-ed up because we ran into it a shitload”, chances are driving 10 blocks away does not make you any less hard to spot. I know, I know, I am basically going against my realism rant earlier in the review but my point is that if Rockstar wanted to revamp the wanted level system, they should have headed in the opposite direction. Less realistic would have simply increased the fantastical nature for which GTA is so well known.
Niko is absolutely one of the best GTA main characters so far and so that I must give Rockstar kudos. Brucie, Roman, Dwayne, and Patrick are all well acted and thoughtfully built out. My in mission time with each of them was far too short, and I found myself frustrated when Niko told Brucie, “I think we should end our working relationship”. The depth of Niko’s character was obviously very carefully planned and I was impressed with his level of internal conflict. While he wanted to make something of himself and make some (useless) money, he does not necessarily want to kill people and you can see this conflict when accepting difficult missions. Very well done indeed, but this success simply is not a large enough lypo-machine and scalpel to make GTA any less fat and ugly.
While overall I was happy to break out my GTA driving gloves, I was overall disappointed with this showing from Rockstar. I spent a great deal of time in this review highlighting where GTA IV dropped the ball, but this is only because you merely need to type “GTA IV Review” in Google to see where GTA IV was great. While I did not hit this game with a 6.0 since the successes make this an overall good game to play, GTA IV has some glaring imperfections that cannot be ignored. In the end, GTA IV is the redheaded stepchild of the GTA franchise: new and fun, good to have around, but just not the major progression of the family everyone had hoped it would be.
Wednesday, April 16, 2008
Editorial: The Dell XPS 630
Looking through my options, I quickly eliminated a few. HP didn't have any GREAT gaming rigs, save the Blackbird, but my price range was sub-chop-my-manhood-off. Apple was a consideration using the Windows Beta, but a Mac Pro speced to what I wanted was looking close to $3,000; plus, I would be selling my soul to Steve Jobs and his crack-whore ways. I even checked out Alienware, but my brother reminded me that his Alienware laptop became a $3,000 paperweight after just 1 year and 2 weeks when something broke 2 weeks outside of warranty and Alienware sighed an out-of-this-world, "tough bibbies, Earthling". With all the crap out of the way, I stumbled upon a CNet.com article praising the brand new XPS 630.
I have done a few things to improve my chances of success. Firstly, I purchased an XPS which means that I have a devoted customer service team in the United States ready to take any of my technical and customer support related questions. Without this, I would be sunk if an issue arises. I have also invested in the 3-year warranty which is an absolute necessity when buying a computer you are on the fence about. Though I purchased my computer online, I did call a customer service representative and made sure to get his name and direct phone number. This is my last advantage: If I have any customer related issues (like a return), I have someone who I know to be friendly, intelligent, and available to help. I often read people complaining about Dell saying they called multiple times and got different agents. While the Tech Support does not offer direct dial, Customer Support does and so it is important to jot down their information and go to them for all issues.
Wednesday, April 9, 2008
Editorial: The Red Ring of Inevitability?
On Monday, April 7, 2008 at 8:32 pm in downtown Washington, D.C., a certain Xbox 360 celebrated its 2-year anniversary in silent revelry. Over the course of the next 14 minutes while trying to load Call of Duty 2, it contracted typhoid fever, hepatitis, gonorrhea, and a bad case of the Monday’s which concluded in a soundless loss of life. Cause of death: general hardware failure (e.g. Red Ring of Death). Happy anniversary, my love.On Tuesday morning, my friend (we’ll call him DB) wrote to me in GChat, “hahahahaha” and signed off. When he signed back on, I asked, “Why did you write ‘hahahahaha’ and then sign off?” to which he responded, “Because my freakin’ 360 died! Hahaha”. DB’s lack of disappointment, shock, or fear is not so shocking with the number of 360 general hardware failures rising every day. Microsoft, of course, will not release the specific figures on how many hardware failures they have repaired since the extension of their warranty but all someone has to do is log into a Halo 3 or CoD4 Live game and ask. In a game of 16, the typical response to my question is 12 out of 16; an overwhelming 75%. Note: To gain a more accurate understanding, I have included a poll on the right side of my blog; let’s see where we stand. So instead of logging onto Xbox.com to discover how to get his 360 replaced, DB’s first step was to find his receipt from 2 years ago. Ah yes, to return the console, you might say. Good move, good move. No, DB was more interested in how much time had elapsed between purchase and death. “2 years to the freakin’ hour,” he said, “It’s like it was planned or something”.
The scary truth underlying DB’s reaction is that 360 owners seem to have become complacent to the fact that their 360 has, can, and will die at any time. My own died 6 months ago after just 1 year of loyal companionship and a replacement system was sent just 3 weeks later. Despite having a brand new system post-Microsoft-revelation-that-we-built-an-impractically-designed-system, anytime my 360 hiccups, freezes, or otherwise lays a technical fart, I reboot my system expecting to see a beautiful red ring staring back at me. Shine on you crazy diamond, shine on. Part of me realizes that sending back my system would be a minor issue since Microsoft handled my last replacement beautifully, but another piece of me just knows there is a chance my system will run the way of the phoenix once again.
So could our complacency be a result of Microsoft living up to their warranty extension with flying colors or a simple, but frightening, truth that we have come to terms with the inevitability that our Xbox 360 will not escape the eventual, but peaceful, death? In the words of Michael Jackson, “It don’t matter if your black or white” or Halo 3 version, it looks like your 360 will suffer a common fate and die by the hands of the one ring that will rule them all.One Ring to rule them all,One Ring to find them,One Ring to bring them alland in the darkness bind them.
Sunday, March 16, 2008
Review: Patapon
The game centers around a race of beings called "Patapons" who hold within their hearts...wait...eyes, a warrior drive to overcome and defeat all who stand in their way. These warrior-eyeballs-with-arms-and-legs are no longer willing to let the enemy tribe, the Zigaton, hold them in defeat and at their moment of absolute despair, their deity rises again to lead them to victory. Who be this awesome and most pious deity, you might ask? You, of course. And as is only natural of just and powerful gods, you have a hankerin' for a beat!
drives you nuts and makes you try harder. You will tap your foot to beat and not even notice. While playing Patapon on a flight last week, the guy in front of me turned around, and said while looking me in the face, "Will you stop tapping my seat?!". Dude, my Patapon's just rocked the hell out of a tribe of Zigatons, charged through the Guardian Of Knell, and then launched a massive attack on Backikoi Fort with a god damn catapult! PON - PATA - PON - PATA, man.
Graphically, Pataon is simple but as we have learned time and time again in the gaming world, something simple can still be terribly executed. Since Patapon is a 2-D platformer/RPG, its graphical strength comes from its art design. Environments are beautifully rendered and appropriate to the music that is playing. Your Patapons dance around the fire in a seamless and humorous enactment of a battle, and nothing can match the look of the sea of spears and arrows that fly through the air at your target in Fever mode. Patapon's graphical engine will not win any awards, but the artistic approach deserves the highest praise.

